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tristian
Joined: 29 May 2008 Posts: 3
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Posted: Thu May 29, 2008 10:59 pm Post subject: Space Cadet World - Ideas |
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Space Cadets– over story needed
NPC (non-playable characters) i.e. who are they fighting?
Playable characters.
Space Scouts- Cadets in training - back-stories needed
Hand eye coordination battles [1st / 3rd person shooter/pilot games] similar play to Halo
Move up through rank/points to play more advanced games.
Battle strategy games – i.e. chess/
Space Pirates- playable neutral/ badguys- back-stories needed
Hand eye coordination games/
Bribe your way into any game.
Space Detective - playable neutral/ goodguys Back-stories needed
Adverture / Mystery [1st / 3rd person shooter/pilot games] similar play to GTA/ Tomb Raider
Gather points by completing missions.
Battle strategy games – i.e. chess
Possible missions
1st person shooter – mission stories needed (arena locations and goals)
Run around gather things shot at other people
Theme park: Laser Tag park with same layout
Spaceship gunner – Back Story - mission stories needed - types of good / bad guy ships.
Theme park: standard video game
Roller coaster past TV screens and shoot
Ground vehicle driver and gunner- Back Story - mission stories needed- types of good / bad guy ships.
Theme Park: standard video game
Spring floored video box (shown in class)
Space flight fights simulator - Back Story - mission stories needed- types of good / bad guy ships.
Theme park: several stages of standard video games
Simulator gyroscope / centrifuge (shown in class) |
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tristian
Joined: 29 May 2008 Posts: 3
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Posted: Sun Jun 15, 2008 7:05 pm Post subject: Theme park application |
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You get on the computer and goto the Space Cadets web site, you can build what your character will look like and their weapons and ships will be. You can play the games and see the world.
Later when you're hooked on the games and the world, you can go to the Space Cadets theme park and play real world equivalent versions of your favorite games. The basic idea is video games attached to theme park rides.
As you travel through the park you movement is tracked and your voice is recorded. From this information a cartoon is made and can be purchased. |
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tristian
Joined: 29 May 2008 Posts: 3
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Posted: Mon Jun 16, 2008 3:10 am Post subject: The Formal Theme Park Pitch |
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A perspective customer can answer General Heisman’s call and access the Space Cadets web site on the Internet. There, customers can build what their own character or avatar, choosing what character will look like and deciding what their weapons and equipment. There will also be an option to choose through a wide variety of vehicles. On this interactive forum, customers can play the games like “flying to an infamous planet of Arachnes, where you must eradicate the queen of the arthropod creature now known as the Lapata” and earn UPA credits by working on a mission or project.
Later when customers are hooked on the Space Cadet Universe, you can go to the Space Cadets Theme Park and play real-world equivalent versions of your favorite games. For example, one attraction will be a mall-sized laser tag arena set to the exact same schematics as the Space Cadets First Person Shooter games. There will also be vehicle-based games that will begin simply as video games that are based off of the interior cockpit of the vehicle, later moving to motion-based video games with minor real-world application. The basic idea is video games attached to theme park rides.
As a customer travels through the park his movements are tracked and his voice is recorded. This will not be the complicated wire-framed, motion-capturing animation that is used in high budget films. It will simply track the position of the patron in relationship to the park, and a simply walk/run cycle will be attached to the pre-created avatar. From this information a cartoon is made and can be purchased. |
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